Well the game it self might be a bit fun, but has some bugs and doesn't offer a challenge at all. You can shoot the slingshot and the watermelon will just spawn in mid air. I kept shooting like so and the enemies just fell without even entering the screen. Game could be improved by adding a different upgrade system than just ''Bigger melon'' each level
Well, first off, The upgrade system could be revamped. The double jump, being the best upgrade in the game, costs the least. i could make it to the 110something years with only double jump upgrade The jump upgrade is kind of useless, as i cleared the game with just one jump upgrade without noticing that anything would change after the purchase. Speed is the second best skill. After a bit time, it got a lil boring. And you should show an instruction screen before starting the game, i didn't notice it the first time
Was addicting, but the order of bosses must be edited a little. I mean the boss before the huge, all screen electricity boss who launches ships and missiles, and then bombs, was harder, and some of the later bosses were easier than some at the beggining...
Are you my long lost twin brother? Your taste in music is almost identical to mine :D Yeah, much kudos for it. Altho the 4th boss has a bug that doesn't show where it is going to fly (happened twice after the first flight attack). Sometimes you're able to dodge the bullets, but thats a good bug :D But besides that, great game!
Braging lol... I'm 12/196 on stage 5 with 1.95 bil points :D
Haha, thanks for the review man
A neat game, very well done, but has room to improve. The expierience is useless, as you unlock stuff by clearing a certain level. The sniper Quick Reload bugs the rocket launcher's Quick Reload, and it shows up as purchased, and any other skill before not purchased. I feel that some levels are too hard, and some are too easy. Like a level with tons of everything, and the next one is 3 waves of 6 queens. I mean.. really? All it takes is 3 well aimed sniper shots (if you have the upgrades that is). Although i haven't purchased the shotgun fully, it was my main anti-tank weapon #1 until the launcher, so the shotgun could be nerfed a bit. Other than that, game is pretty good. I give it 4.5 stars, because it has room to improve
Great game, rank 141 and still not 30 stars :D Altho there is some problems with sync in the Or4nge's song (not all of it ofcourse, but like 10 notes max), the sync is pretty great. I know it is hard to do it perfectly, tried to do Quartus Saul - Time Warp on a game called stepmania, and it is hell to do it hard, interesting AND on sync. Great choice of music, finaly, my xKore mania paid off :D I'm really glad you included Magnum and Fire, but what version the Fire track is? It sounds a bit different from what i have... Anyway, great game, nice choice of music. The autoplay provides a great possibility for begginers to clear the track good and a way for score freaks to get that high score. Really helps if you heard the song 100s of times, makes timing so much easier ^^ Thanks for the game!
First off, this is the best madness game ever. And i mean. Ever. That's E-V-E-R if it's hard to read.
The story mode is brilliant, arena provides hours of fun. But i missed some stuff. Generaly some weapons, and a lot of accesories. Like the huge axe Hank had in MC[input part here], or the hook Sanford uses. And a lot of accesories. Bandanas, glasses, hair, misc accesories (like bandages). And the list goes on. I mean it would be great if you could do just about any character in the madness series. It would be also great if there was a seperate section for 'decorative' accesories, which doesn't provide protection, but instead are for looks only. And. It would be more awesome if you could a little more than just one. Example : (i'll start from the head and will slowly go down to the feet) Bandana, underneath it you see sticking out bandages, then glasses, a metal plate or a ripped of jaw, more bandages, a long coat, a plate around stomach area. Yeah. That's Hank. And why i mentioned more than 1 decorative accesory? Let's say someone's making Deimos. They'll need 2 decoratives, bandages and earphones, and on top of it, a cap.
Now about some other things about improving the game system which is already very nice.
Altho this is way better than Madness Interactive, this game lacks one thing that all madness fans likes: throwing a weapon and sticking it to the head. Who could forget the brutal Baton-to-head throw Hank did? I mean, seriously, that's the only thing why i kept playing madness interactive. Throwing weapons. No fun when a sword always bounces of the enemies' heads.
This might be atleast revamped by making some sort of melee weapon req. like The second square thing = ability to throw knives and small sharp objects, the 3rd one = swords and long stuff, 4 = blunts (like baton) or something like that. Also, i'd really love a dual wielding ability. And not just pistols or rifles. I mean combining everything. Melee + rifle, melee + melee, rifle + pistol... This could be included with let's say STR, but to a certain level ofcourse.
Now then. Stuff i was dissapointed in. Only one. Tricky's sign. It broke so quickly, and was pretty much useless. But in the series, IT FREAKING ROCKS! I mean, you don't need to make it the most powerful weapon, but just buff it a little.
Bugs. While the game is really neat itselft, there are minor things i noticed/didn't notice.
Max dexterity says Melee will deflect back at enemies. Am i supposed to swing the sword/anny other melee weapon to do this? Because blocking only deflects them. Another thing is the descriptions. They are inaccurate (like'This is a very accurate weapon or smth' and accuracy is 2).
Next, i only noticed this happen while punching a blocking enemy with a bottle, but might happen with others. The bottle on contact changes into other weapon, i think it was a knife.
The maxed melee doesn't really do a devastating finishing move like choppin' the head off or slicing the guy in half or atleast stabbing him. I haven't really noticed any finishing move to tell you the truth. Well, that's all i have to say for now. Thanks for the game!
Good game, well wrapped up. The zombies are realistic enough, and would probably be classified as ZSC (Zombie Survival Crew) zombies, which is the most realistic zombies there is to date.
Also, the emotional part should impact overall rating a little less, but still, B is good enough.
Here are my stats:
Physical Strenght : B (61)
Mental : B (75)
Survival/Experience: Z+ (98)
Emotional: F (22)(i'm a heartless bastard who thinks about survival only)
BTW, stuff like resident evil doesn't help you guys...Thinking logicaly is way better than depending on a zombie-shootout game.
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